GLCALLLIST(3G) UNIX Programmer's Manual GLCALLLIST(3G)
glCallList - execute a display list
void glCallList( GLuint list )
list Specifies the integer name of the display list to be
executed.
glCallList causes the named display list to be executed. The
commands saved in the display list are executed in order,
just as if they were called without using a display list. If
list has not been defined as a display list, glCallList is
ignored.
glCallList can appear inside a display list. To avoid the
possibility of infinite recursion resulting from display
lists calling one another, a limit is placed on the nesting
level of display lists during display-list execution. This
limit is at least 64, and it depends on the implementation.
GL state is not saved and restored across a call to
glCallList. Thus, changes made to GL state during the execu-
tion of a display list remain after execution of the display
list is completed. Use glPushAttrib, glPopAttrib,
glPushMatrix, and glPopMatrix to preserve GL state across
glCallList calls.
Display lists can be executed between a call to glBegin and
the corresponding call to glEnd, as long as the display list
includes only commands that are allowed in this interval.
glGet with argument GL_MAX_LIST_NESTING
glIsList
glCallLists(3G), glDeleteLists(3G), glGenLists(3G),
glNewList(3G), glPushAttrib(3G), glPushMatrix(3G)
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