GLGENTEXTURES(3G) UNIX Programmer's Manual GLGENTEXTURES(3G)
glGenTextures - generate texture names
void glGenTextures( GLsizei n,
GLuint *textures )
n Specifies the number of texture names to be gen-
erated.
textures Specifies an array in which the generated texture
names are stored.
glGenTextures returns n texture names in textures. There is
no guarantee that the names form a contiguous set of
integers; however, it is guaranteed that none of the
returned names was in use immediately before the call to
glGenTextures.
The generated textures have no dimensionality; they assume
the dimensionality of the texture target to which they are
first bound (see glBindTexture).
Texture names returned by a call to glGenTextures are not
returned by subsequent calls, unless they are first deleted
with glDeleteTextures.
glGenTextures is available only if the GL version is 1.1 or
greater.
GL_INVALID_VALUE is generated if n is negative.
GL_INVALID_OPERATION is generated if glGenTextures is exe-
cuted between the execution of glBegin and the corresponding
execution of glEnd.
glIsTexture
glBindTexture(3G), glCopyTexImage1D(3G),
glCopyTexImage2D(3G), glDeleteTextures(3G), glGet(3G),
glGetTexParameter(3G), glTexImage1D(3G), glTexImage2D(3G),
glTexImage3D(3G), glTexParameter(3G)
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