GLPRIORITIZETEXTURES(UNIX Programmer's MaGLPRIORITIZETEXTURES(3G)
glPrioritizeTextures - set texture residence priority
void glPrioritizeTextures( GLsizei n,
const GLuint *textures,
const GLclampf *priorities )
n Specifies the number of textures to be priori-
tized.
textures Specifies an array containing the names of the
textures to be prioritized.
priorities Specifies an array containing the texture prior-
ities. A priority given in an element of priori-
ties applies to the texture named by the
corresponding element of textures.
glPrioritizeTextures assigns the n texture priorities given
in priorities to the n textures named in textures.
The GL establishes a ``working set'' of textures that are
resident in texture memory. These textures may be bound to a
texture target much more efficiently than textures that are
not resident. By specifying a priority for each texture,
glPrioritizeTextures allows applications to guide the GL
implementation in determining which textures should be
resident.
The priorities given in priorities are clamped to the range
[0,1] before they are assigned. 0 indicates the lowest
priority; textures with priority 0 are least likely to be
resident. 1 indicates the highest priority; textures with
priority 1 are most likely to be resident. However, textures
are not guaranteed to be resident until they are used.
glPrioritizeTextures silently ignores attempts to prioritize
texture 0, or any texture name that does not correspond to
an existing texture.
glPrioritizeTextures does not require that any of the tex-
tures named by textures be bound to a texture target.
glTexParameter may also be used to set a texture's priority,
but only if the texture is currently bound. This is the only
way to set the priority of a default texture.
MirOS BSD #10-current Printed 20.2.2012 1
GLPRIORITIZETEXTURES(UNIX Programmer's MaGLPRIORITIZETEXTURES(3G)
glPrioritizeTextures is available only if the GL version is
1.1 or greater.
GL_INVALID_VALUE is generated if n is negative.
GL_INVALID_OPERATION is generated if glPrioritizeTextures is
executed between the execution of glBegin and the
corresponding execution of glEnd.
glGetTexParameter with parameter name GL_TEXTURE_PRIORITY
retrieves the priority of a currently bound texture.
glAreTexturesResident(3G), glBindTexture(3G),
glCopyTexImage1D(3G), glCopyTexImage2D(3G),
glTexImage1D(3G), glTexImage2D(3G), glTexImage3D(3G),
glTexParameter(3G)
MirOS BSD #10-current Printed 20.2.2012 2
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