MirOS Manual: glReadPixels(3)


GLREADPIXELS(3G)    UNIX Programmer's Manual     GLREADPIXELS(3G)

NAME

     glReadPixels - read a block of pixels from the frame buffer

C SPECIFICATION

     void glReadPixels( GLint x,
                        GLint y,
                        GLsizei width,
                        GLsizei height,
                        GLenum format,
                        GLenum type,
                        GLvoid *pixels )

PARAMETERS

     x, y Specify the window coordinates of the first pixel that
          is read from the frame buffer. This location is the
          lower left corner of a rectangular block of pixels.

     width, height
          Specify the dimensions of the pixel rectangle. width
          and height of one correspond to a single pixel.

     format
          Specifies the  of the pixel data. The following sym-
          bolic values are accepted: GL_COLOR_INDEX,
          GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RED, GL_GREEN,
          GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA,
          GL_LUMINANCE, and GL_LUMINANCE_ALPHA.

     type Specifies the data type of the pixel data. Must be one
          of GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP,
          GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT,
          GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2,
          GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5,
          GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4,
          GL_UNSIGNED_SHORT_4_4_4_4_REV,
          GL_UNSIGNED_SHORT_5_5_5_1,
          GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8,
          GL_UNSIGNED_INT_8_8_8_8_REV,
          GL_UNSIGNED_INT_10_10_10_2, or
          GL_UNSIGNED_INT_2_10_10_10_REV.

     pixels
          Returns the pixel data.

DESCRIPTION

     glReadPixels returns pixel data from the frame buffer,
     starting with the pixel whose lower left corner is at loca-
     tion (x, y), into client memory starting at location pixels.
     Several parameters control the processing of the pixel data
     before it is placed into client memory. These parameters are

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     set with three commands: glPixelStore, glPixelTransfer, and
     glPixelMap. This reference page describes the effects on
     glReadPixels of most, but not all of the parameters speci-
     fied by these three commands.

     When the GL_ARB_imaging extension is supported, the pixel
     data may be processed by additional operations including
     color table lookup, color matrix transformations, convolu-
     tions, histograms and minimum and maximun pixel value compu-
     tations.

     glReadPixels returns values from each pixel with lower left
     corner at (x + i, y + j) for 0 ≤ i < width and 0 ≤ j <
     height. This pixel is said to be the ith pixel in the jth
     row. Pixels are returned in row order from the lowest to the
     highest row, left to right in each row.

     format specifies the  for the returned pixel values;
     accepted values are:

     GL_COLOR_INDEX
               Color indices are read from the color buffer
               selected by glReadBuffer. Each index is converted
               to fixed point, shifted left or right depending on
               the value and sign of GL_INDEX_SHIFT, and added to
               GL_INDEX_OFFSET. If GL_MAP_COLOR is GL_TRUE,
               indices are replaced by their mappings in the
               table GL_PIXEL_MAP_I_TO_I.

     GL_STENCIL_INDEX
               Stencil values are read from the stencil buffer.
               Each index is converted to fixed point, shifted
               left or right depending on the value and sign of
               GL_INDEX_SHIFT, and added to GL_INDEX_OFFSET. If
               GL_MAP_STENCIL is GL_TRUE, indices are replaced by
               their mappings in the table GL_PIXEL_MAP_S_TO_S.

     GL_DEPTH_COMPONENT
               Depth values are read from the depth buffer. Each
               component is converted to floating point such that
               the minimum depth value maps to 0 and the maximum
               value maps to 1. Each component is then multiplied
               by GL_DEPTH_SCALE, added to GL_DEPTH_BIAS, and
               finally clamped to the range [0,1].

     GL_RED

     GL_GREEN

     GL_BLUE

     GL_ALPHA

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     GL_RGB

     GL_BGR

     GL_RGBA

     GL_BGRA

     GL_LUMINANCE

     GL_LUMINANCE_ALPHA
               Processing differs depending on whether color
               buffers store color indices or RGBA color com-
               ponents. If color indices are stored, they are
               read from the color buffer selected by
               glReadBuffer. Each index is converted to fixed
               point, shifted left or right depending on the
               value and sign of GL_INDEX_SHIFT, and added to
               GL_INDEX_OFFSET. Indices are then replaced by the
               red, green, blue, and alpha values obtained by
               indexing the tables GL_PIXEL_MAP_I_TO_R,
               GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, and
               GL_PIXEL_MAP_I_TO_A. Each table must be of size
               2n, but n may be different for different tables.
               Before an index is used to look up a value in a
               table of size 2n, it must be masked against 2n-1.

               If RGBA color components are stored in the color
               buffers, they are read from the color buffer
               selected by glReadBuffer. Each color component is
               converted to floating point such that zero inten-
               sity maps to 0.0 and full intensity maps to 1.0.
               Each component is then multiplied by GL_c_SCALE
               and added to GL_c_BIAS, where c is RED, GREEN,
               BLUE, or ALPHA. Finally, if GL_MAP_COLOR is
               GL_TRUE, each component is clamped to the range
               [0, 1], scaled to the size of its corresponding
               table, and is then replaced by its mapping in the
               table GL_PIXEL_MAP_c_TO_c, where c is R, G, B, or
               A.

               Unneeded data is then discarded. For example,
               GL_RED discards the green, blue, and alpha com-
               ponents, while GL_RGB discards only the alpha com-
               ponent. GL_LUMINANCE computes a single-component
               value as the sum of the red, green, and blue com-
               ponents, and GL_LUMINANCE_ALPHA does the same,
               while keeping alpha as a second value. The final
               values are clamped to the range [0, 1].

     The shift, scale, bias, and lookup factors just described
     are all specified by

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     glPixelTransfer. The lookup table contents themselves are
     specified by glPixelMap.

     Finally, the indices or components are converted to the
     proper , as specified by type. If format is GL_COLOR_INDEX
     or GL_STENCIL_INDEX and type is not GL_FLOAT, each index is
     masked with the mask value given in the following table. If
     type is GL_FLOAT, then each integer index is converted to
     single-precision floating-point .

     If format is GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB,
     GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or
     GL_LUMINANCE_ALPHA and type is not GL_FLOAT, each component
     is multiplied by the multiplier shown in the following
     table. If type is GL_FLOAT, then each component is passed as
     is (or converted to the client's single-precision floating-
     point  if it is different from the one used by the GL).

____________________________________________________________________________

type index mask component conversion

____________________________________________________________________________

GL_UNSIGNED_BYTE:2^8-1:(2^8-1)c
GL_BYTE:2^7-1:[(2^8-1)c-1]/2
GL_BITMAP:1:1
GL_UNSIGNED_SHORT:2^16-1:(2^16-1)c
GL_SHORT:2^15-1:[(2^16-1)c-1]/2
GL_UNSIGNED_INT:2^32-1:(2^32-1)c
GL_INT:2^31-1:[(2^32-1)c-1]/2
GL_FLOAT:none:c

____________________________________________________________________________


     Return values are placed in memory as follows. If format is
     GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT,
     GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, or GL_LUMINANCE, a sin-
     gle value is returned and the data for the ith pixel in the
     jth row is placed in location (j) width + i. GL_RGB and
     GL_BGR return three values, GL_RGBA and GL_BGRA return four
     values, and GL_LUMINANCE_ALPHA returns two values for each
     pixel, with all values corresponding to a single pixel occu-
     pying contiguous space in pixels. Storage parameters set by
     glPixelStore, such as GL_PACK_LSB_FIRST and
     GL_PACK_SWAP_BYTES, affect the way that data is written into
     memory. See glPixelStore for a description.

NOTES

     Values for pixels that lie outside the window connected to
     the current GL context are undefined.

     If an error is generated, no change is made to the contents
     of pixels.

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ERRORS

     GL_INVALID_ENUM is generated if format or type is not an
     accepted value.

     GL_INVALID_ENUM is generated if type is GL_BITMAP and format
     is not GL_COLOR_INDEX or GL_STENCIL_INDEX.

     GL_INVALID_VALUE is generated if either width or height is
     negative.

     GL_INVALID_OPERATION is generated if format is
     GL_COLOR_INDEX and the color buffers store RGBA color com-
     ponents.

     GL_INVALID_OPERATION is generated if format is
     GL_STENCIL_INDEX and there is no stencil buffer.

     GL_INVALID_OPERATION is generated if format is
     GL_DEPTH_COMPONENT and there is no depth buffer.

     GL_INVALID_OPERATION is generated if glReadPixels is exe-
     cuted between the execution of glBegin and the corresponding
     execution of glEnd.

     GL_INVALID_OPERATION is generated if type is one of
     GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV,
     GL_UNSIGNED_SHORT_5_6_5, or GL_UNSIGNED_SHORT_5_6_5_REV and
     format is not GL_RGB.

     GL_INVALID_OPERATION is generated if type is one of
     GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV,
     GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
     GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV,
     GL_UNSIGNED_INT_10_10_10_2, or
     GL_UNSIGNED_INT_2_10_10_10_REV and format is neither GL_RGBA
     nor GL_BGRA.

     The formats GL_BGR, and GL_BGRA and types
     GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV,
     GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV,
     GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV,
     GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
     GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV,
     GL_UNSIGNED_INT_10_10_10_2, and
     GL_UNSIGNED_INT_2_10_10_10_REV are available only if the GL
     version is 1.2 or greater.

ASSOCIATED GETS

     glGet with argument GL_INDEX_MODE

SEE ALSO

     glCopyPixels(3G), glDrawPixels(3G), glPixelMap(3G),

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     glPixelStore(3G), glPixelTransfer(3G),
     glReadBuffer(3G)

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