MirOS Manual: glStencilOp(3)


GLSTENCILOP(3G)     UNIX Programmer's Manual      GLSTENCILOP(3G)

NAME

     glStencilOp - set stencil test actions

C SPECIFICATION

     void glStencilOp( GLenum fail,
                       GLenum zfail,
                       GLenum zpass )

PARAMETERS

     fail   Specifies the action to take when the stencil test
            fails. Six symbolic constants are accepted: GL_KEEP,
            GL_ZERO, GL_REPLACE, GL_INCR, GL_DECR, and GL_INVERT.
            The initial value is GL_KEEP.

     zfail  Specifies the stencil action when the stencil test
            passes, but the depth test fails. zfail accepts the
            same symbolic constants as fail. The initial value is
            GL_KEEP.

     zpass  Specifies the stencil action when both the stencil
            test and the depth test pass, or when the stencil
            test passes and either there is no depth buffer or
            depth testing is not enabled. zpass accepts the same
            symbolic constants as fail. The initial value is
            GL_KEEP.

DESCRIPTION

     Stenciling, like depth-buffering, enables and disables draw-
     ing on a per-pixel basis. You draw into the stencil planes
     using GL drawing primitives, then render geometry and
     images, using the stencil planes to mask out portions of the
     screen. Stenciling is typically used in multipass rendering
     algorithms to achieve special effects, such as decals, out-
     lining, and constructive solid geometry rendering.

     The stencil test conditionally eliminates a pixel based on
     the outcome of a comparison between the value in the stencil
     buffer and a reference value. To enable and disable the
     test, call glEnable and glDisable with argument
     GL_STENCIL_TEST; to control it, call glStencilFunc.

     glStencilOp takes three arguments that indicate what happens
     to the stored stencil value while stenciling is enabled. If
     the stencil test fails, no change is made to the pixel's
     color or depth buffers, and fail specifies what happens to
     the stencil buffer contents. The following six actions are
     possible.

     GL_KEEP         Keeps the current value.

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GLSTENCILOP(3G)     UNIX Programmer's Manual      GLSTENCILOP(3G)

     GL_ZERO         Sets the stencil buffer value to 0.

     GL_REPLACE      Sets the stencil buffer value to ref, as
                     specified by glStencilFunc.

     GL_INCR         Increments the current stencil buffer value.
                     Clamps to the maximum representable unsigned
                     value.

     GL_DECR         Decrements the current stencil buffer value.
                     Clamps to 0.

     GL_INVERT       Bitwise inverts the current stencil buffer
                     value.

     Stencil buffer values are treated as unsigned integers. When
     incremented and decremented, values are clamped to 0 and
     2n-1, where n is the value returned by querying
     GL_STENCIL_BITS.

     The other two arguments to glStencilOp specify stencil
     buffer actions that depend on whether subsequent depth
     buffer tests succeed (zpass) or fail (zfail) (see
     glDepthFunc). The actions are specified using the same six
     symbolic constants as fail. Note that zfail is ignored when
     there is no depth buffer, or when the depth buffer is not
     enabled. In these cases, fail and zpass specify stencil
     action when the stencil test fails and passes, respectively.

NOTES

     Initially the stencil test is disabled. If there is no sten-
     cil buffer, no stencil modification can occur and it is as
     if the stencil tests always pass, regardless of any call to
     glStencilOp.

ERRORS

     GL_INVALID_ENUM is generated if fail, zfail, or zpass is any
     value other than the six defined constant values.

     GL_INVALID_OPERATION is generated if glStencilOp is executed
     between the execution of glBegin and the corresponding exe-
     cution of glEnd.

ASSOCIATED GETS

     glGet with argument GL_STENCIL_FAIL
     glGet with argument GL_STENCIL_PASS_DEPTH_PASS
     glGet with argument GL_STENCIL_PASS_DEPTH_FAIL
     glGet with argument GL_STENCIL_BITS
     glIsEnabled with argument GL_STENCIL_TEST

SEE ALSO

     glAlphaFunc(3G), glBlendFunc(3G), glDepthFunc(3G),

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GLSTENCILOP(3G)     UNIX Programmer's Manual      GLSTENCILOP(3G)

     glEnable(3G), glLogicOp(3G), glStencilFunc(3G)

MirOS BSD #10-current   Printed 20.2.2012                       3

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