GLTRANSLATE(3G) UNIX Programmer's Manual GLTRANSLATE(3G)
glTranslated, glTranslatef - multiply the current matrix by
a translation matrix
void glTranslated( GLdouble x,
GLdouble y,
GLdouble z )
void glTranslatef( GLfloat x,
GLfloat y,
GLfloat z )
x, y, z
Specify the x, y, and z coordinates of a translation
vector.
glTranslate produces a translation by (x,y,z). The current
matrix (see
glMatrixMode) is multiplied by this translation matrix, with
the product replacing the current matrix, as if glMultMatrix
were called with the following matrix for its argument:
|
|
| 1
| 0
| 0 0
| 0 1
0 0
0 0
1 x |
0 y |
z |
1 |
|
|
If the matrix mode is either GL_MODELVIEW or GL_PROJECTION,
all objects drawn after a call to glTranslate are
translated.
Use glPushMatrix and glPopMatrix to save and restore the
untranslated coordinate system.
GL_INVALID_OPERATION is generated if glTranslate is executed
between the execution of glBegin and the corresponding exe-
cution of glEnd.
MirOS BSD #10-current Printed 20.2.2012 1
GLTRANSLATE(3G) UNIX Programmer's Manual GLTRANSLATE(3G)
glGet with argument GL_MATRIX_MODE
glGet with argument GL_COLOR_MATRIX
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX
glMatrixMode(3G), glMultMatrix(3G), glPushMatrix(3G),
glRotate(3G), glScale(3G)
MirOS BSD #10-current Printed 20.2.2012 2
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