MirOS Manual: gluNurbsCallback(3)


GLUNURBSCALLBACK(3G)UNIX Programmer's Manual GLUNURBSCALLBACK(3G)

NAME

     gluNurbsCallback - define a callback for a NURBS object

C SPECIFICATION

     void gluNurbsCallback( GLUnurbs* nurb,
                            GLenum which,
                            _GLUfuncptr CallBackFunc )

PARAMETERS

     nurb          Specifies the NURBS object (created with
                   gluNewNurbsRenderer).

     which         Specifies the callback being defined. Valid
                   values are GLU_NURBS_BEGIN, GLU_NURBS_VERTEX,
                   GLU_NURBS_NORMAL, GLU_NURBS_COLOR,
                   GLU_NURBS_TEXTURE_COORD, GLU_NURBS_END,
                   GLU_NURBS_BEGIN_DATA, GLU_NURBS_VERTEX_DATA,
                   GLU_NURBS_NORMAL_DATA, GLU_NURBS_COLOR_DATA,
                   GLU_NURBS_TEXTURE_COORD_DATA,
                   GLU_NURBS_END_DATA, and GLU_NURBS_ERROR.

     CallBackFunc  Specifies the function that the callback
                   calls.

DESCRIPTION

     gluNurbsCallback is used to define a callback to be used by
     a NURBS object. If the specified callback is already
     defined, then it is replaced.  If CallBackFunc is NULL, then
     this callback will not get invoked and the related data, if
     any, will be lost.

     Except the error callback, these callbacks are used by NURBS
     tessellator (when GLU_NURBS_MODE is set to be
     GLU_NURBS_TESSELLATOR) to return back the OpenGL polygon
     primitives resulting from the tessellation. Note that there
     are two versions of each callback: one with a user data
     pointer and one without. If both versions for a particular
     callback are specified then the callback with the user data
     pointer will be used. Note that ``userData'' is a copy of
     the pointer that was specified at the last call to
     gluNurbsCallbackData.

     The error callback function is effective no matter which
     value that GLU_NURBS_MODE is set to. All other callback
     functions are effective only when GLU_NURBS_MODE is set to
     GLU_NURBS_TESSELLATOR.

     The legal callbacks are as follows:

     GLU_NURBS_BEGIN

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               The begin callback indicates the start of a primi-
               tive. The function takes a single argument of type
               GLenum, which can be one of GL_LINES,
               GL_LINE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP,
               GL_TRIANGLES, or GL_QUAD_STRIP. The default begin
               callback function is NULL. The function prototype
               for this callback looks like:
               void begin ( GLenum type );

     GLU_NURBS_BEGIN_DATA
               The same as the GLU_NURBS_BEGIN callback except
               that it takes an additional pointer argument. This
               pointer is a copy of the pointer that was speci-
               fied at the last call to gluNurbsCallbackData.
               The default callback function is NULL. The func-
               tion prototype for this callback function looks
               like:
               void beginData (GLenum type, void *userData);

     GLU_NURBS_VERTEX
               The vertex callback indicates a vertex of the
               primitive. The coordinates of the vertex are
               stored in the parameter ``vertex''. All the gen-
               erated vertices have dimension 3, that is, homo-
               geneous coordinates have been transformed into
               affine coordinates. The default vertex callback
               function is NULL. The function prototype for this
               callback function looks like:
               void vertex ( GLfloat *vertex );

     GLU_NURBS_VERTEX_DATA
               This is the same as the GLU_NURBS_VERTEX callback,
               except that it takes an additional pointer argu-
               ment. This pointer is a copy of the pointer that
               was specified at the last call to
               gluNurbsCallbackData.  The default callback func-
               tion is NULL. The function prototype for this
               callback function looks like:
               void vertexData ( GLfloat *vertex, void *userData
               );

     GLU_NURBS_NORMAL
               The normal callback is invoked as the vertex nor-
               mal is generated. The components of the normal are
               stored in the parameter ``normal''. In the case of
               a NURBS curve, the callback function is effective
               only when the user provides a normal map (-
               GL_MAP1_NORMAL). In the case of a NURBS surface,
               if a normal map (GL_MAP2_NORMAL) is provided, then
               the generated normal is computed from the normal
               map. If a normal map is not provided then a sur-
               face normal is computed in a manner similar to

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GLUNURBSCALLBACK(3G)UNIX Programmer's Manual GLUNURBSCALLBACK(3G)

               that described for evaluators when GL_AUTO_NORMAL
               is enabled.

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GLUNURBSCALLBACK(3G)UNIX Programmer's Manual GLUNURBSCALLBACK(3G)

               The default normal callback function is NULL. The
               function prototype for this callback function
               looks like:
               void normal ( GLfloat *normal );

     GLU_NURBS_NORMAL_DATA
               The same as the GLU_NURBS_NORMAL callback except
               that it takes an additional pointer argument. This
               pointer is a copy of the pointer that was speci-
               fied at the last call to gluNurbsCallbackData.
               The default callback function is NULL. The func-
               tion prototype for this callback function looks
               like:
               void normalData ( GLfloat *normal, void *userData
               );

     GLU_NURBS_COLOR
               The color callback is invoked as the color of a
               vertex is generated. The components of the color
               are stored in the parameter ``color''. This call-
               back is effective only when the user provides a
               color map (GL_MAP1_COLOR_4 or GL_MAP2_COLOR_4).
               ``color'' contains four components: R,G,B,A. The
               default color callback function is NULL. The pro-
               totype for this callback function looks like:
               void color ( GLfloat *color );

     GLU_NURBS_COLOR_DATA
               The same as the GLU_NURBS_COLOR callback except
               that it takes an additional pointer argument. This
               pointer is a copy of the pointer that was speci-
               fied at the last call to gluNurbsCallbackData.
               The default callback function is NULL. The func-
               tion prototype for this callback function looks
               like:
               void colorData ( GLfloat *color, void *userData );

     GLU_NURBS_TEXTURE_COORD
               The texture callback is invoked as the texture
               coordinates of a vertex are generated. These coor-
               dinates are stored in the parameter ``texCoord''.
               The number of texture coordinates can be 1, 2, 3,
               or 4 depending on which type of texture map is
               specified (GL_MAP1_TEXTURE_COORD_1,
               GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3,
               GL_MAP1_TEXTURE_COORD_4, GL_MAP2_TEXTURE_COORD_1,
               GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3,
               GL_MAP2_TEXTURE_COORD_4). If no texture map is
               specified, this callback function will not be
               called.

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               The default texture callback function is NULL. The
               function prototype for this callback function
               looks like:
               void texCoord ( GLfloat *texCoord );

      GLU_NURBS_TEXTURE_COORD_DATA
               This is the same as the GLU_NURBS_TEXTURE_COORD
               callback, except that it takes an additional
               pointer argument. This pointer is a copy of the
               pointer that was specified at the last call to
               gluNurbsCallbackData.  The default callback func-
               tion is NULL. The function prototype for this
               callback function looks like:
               void texCoordData (GLfloat *texCoord, void *user-
               Data);

     GLU_NURBS_END
               The end callback is invoked at the end of a primi-
               tive. The default end callback function is NULL.
               The function prototype for this callback function
               looks like:
               void end ( void );

     GLU_NURBS_END_DATA
               This is the same as the GLU_NURBS_END callback,
               except that it takes an additional pointer argu-
               ment. This pointer is a copy of the pointer that
               was specified at the last call to
               gluNurbsCallbackData.  The default callback func-
               tion is NULL. The function prototype for this
               callback function looks like:
               void endData ( void  *userData );

     GLU_NURBS_ERROR
               The error function is called when an error is
               encountered. Its single argument is of type GLe-
               num, and it indicates the specific error that
               occurred. There are 37 errors unique to NURBS
               named GLU_NURBS_ERROR1 through GLU_NURBS_ERROR37.
               Character strings describing these errors can be
               retrieved with gluErrorString.

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NOTES

     gluNurbsCallback is available only if the GLU version is 1.2
     or greater.

     GLU version 1.2 supports only the GLU_ERROR parameter for
     which. The GLU_ERROR value is deprecated in GLU version 1.3
     in favor of GLU_NURBS_ERROR.  All other accepted values for
     CallBackFunc are available only if the GLU version is 1.3 or
     greater.

SEE ALSO

     gluErrorString(3G), gluNewNurbsRenderer(3G),
     gluNurbsCallbackData(3G), gluNurbsProperty(3G)

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