MirOS Manual: glBlendEquation(3)


GLBLENDEQUATION(3G) UNIX Programmer's Manual  GLBLENDEQUATION(3G)

NAME

     glBlendEquation - set the blend equation

C SPECIFICATION

     void glBlendEquation( GLenum mode )

PARAMETERS

     mode  specifies how source and destination colors are com-
           bined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT,
           GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.

DESCRIPTION

     The blend equation determines how a new pixel (the
     ``source'' color) is combined with a pixel already in the
     framebuffer (the ``destination'' color).

     GL_MIN
          sets the blend equation so that each component of the
          result color is the minimum of the corresponding com-
          ponents of the source and destination colors.

     GL_MAX
          sets the blend equation so that each component of the
          result color is the maximum of the corresponding com-
          ponents of the source and destination colors.

     The remaining blend equations use the source and destination
     blend factors specified by glBlendFunc. See glBlendFunc for
     a description of the various blend factors.

     In the equations that follow, source and destination color
     components are referred to as (Rs,Gs,Bs,As) and
     (Rd,Gd,Bd,Ad), respectively. The result color is referred to
     as (Rr,Gr,Br,Ar). The source and destination blend factors
     are denoted (sR,sG,sB,sA) and (dR,dG,dB,dA), respectively.
     For these equations all color components are understood to
     have values in the range [0, 1].

     GL_FUNC_ADD
          sets the blend equation so that the source and destina-
          tion data are added. Each component of the source color
          is multiplied by the corresponding source factor, then
          each component of the destination color is multiplied
          by the corresponding destination factor. The result is
          the componentwise sum of the two products, clamped to
          the range [0, 1].

               Rr = min(1, Rs sR + Rd dR)
               Gr = min(1, Gs sG + Gd dG)

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GLBLENDEQUATION(3G) UNIX Programmer's Manual  GLBLENDEQUATION(3G)

               Br = min(1, Bs sB + Bd dB)
               Ar = min(1, As sA + Ad dA)

     GL_FUNC_SUBTRACT
          Is like GL_FUNC_ADD except the product of the destina-
          tion factor and the destination color is componentwise
          subtracted from the product of the source factor and
          the source color. The result is clamped to the range
          [0, 1].

               Rr = max(0, Rs sR - Rd dR)
               Gr = max(0, Gs sG - Gd dG)
               Br = max(0, Bs sB - Bd dB)
               Ar = max(0, As sA - Ad dA)

     GL_FUNC_REVERSE_SUBTRACT
          Is like GL_FUNC_ADD except the product of the source
          factor and the source color is componentwise subtracted
          from the product of the destination factor and the des-
          tination color. The result is clamped to the range
          [0, 1].

               Rr = max(0, Rd dR - Rs sR)
               Gr = max(0, Gd dG - Gs sG)
               Br = max(0, Bd dB - Bs sB)
               Ar = max(0, Ad dA - As sA)

     The GL_MIN and GL_MAX equations are useful for applications
     that analyze
     image data (image thresholding against a constant color, for
     example). The GL_FUNC_ADD equation is useful for antialias-
     ing and transparency, among other things.

     Initially, the blend equation is set to GL_FUNC_ADD.

NOTES

     glBlendEquation is part of the GL_ARB_imaging subset.
     glBlendEquation is present only if GL_ARB_imaging is
     returned when glGetString is called with GL_EXTENSIONS as
     its argument.

     The GL_MIN, and GL_MAX equations do not use the source or
     destination factors, only the source and destination colors.

ERRORS

     GL_INVALID_ENUM is generated if mode is not one of
     GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT,
     GL_MAX, or GL_MIN.

     GL_INVALID_OPERATION is generated if glBlendEquation is exe-
     cuted between the execution of glBegin and the corresponding
     execution of glEnd.

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GLBLENDEQUATION(3G) UNIX Programmer's Manual  GLBLENDEQUATION(3G)

ASSOCIATED GETS

     glGet with an argument of GL_BLEND_EQUATION

SEE ALSO

     glGetString(3G), glBlendColor(3G), glBlendFunc(3G)

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