GLDELETETEXTURES(3G)UNIX Programmer's Manual GLDELETETEXTURES(3G)
glDeleteTextures - delete named textures
void glDeleteTextures( GLsizei n,
const GLuint *textures )
n Specifies the number of textures to be deleted.
textures Specifies an array of textures to be deleted.
glDeleteTextures deletes n textures named by the elements of
the array textures. After a texture is deleted, it has no
contents or dimensionality, and its name is free for reuse
(for example by glGenTextures). If a texture that is
currently bound is deleted, the binding reverts to 0 (the
default texture).
glDeleteTextures silently ignores 0's and names that do not
correspond to existing textures.
glDeleteTextures is available only if the GL version is 1.1
or greater.
GL_INVALID_VALUE is generated if n is negative.
GL_INVALID_OPERATION is generated if glDeleteTextures is
executed between the execution of glBegin and the
corresponding execution of glEnd.
glIsTexture
glAreTexturesResident(3G), glBindTexture(3G),
glCopyTexImage1D(3G), glCopyTexImage2D(3G),
glGenTextures(3G), glGet(3G), glGetTexParameter(3G),
glPrioritizeTextures(3G), glTexImage1D(3G),
glTexImage2D(3G), glTexParameter(3G)
MirOS BSD #10-current Printed 20.2.2012 1
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