GLLOADNAME(3G) UNIX Programmer's Manual GLLOADNAME(3G)
glLoadName - load a name onto the name stack
void glLoadName( GLuint name )
name Specifies a name that will replace the top value on
the name stack.
The name stack is used during selection mode to allow sets
of rendering commands to be uniquely identified. It consists
of an ordered set of unsigned integers. glLoadName causes
name to replace the value on the top of the name stack,
which is initially empty.
The name stack is always empty while the render mode is not
GL_SELECT. Calls to glLoadName while the render mode is not
GL_SELECT are ignored.
GL_INVALID_OPERATION is generated if glLoadName is called
while the name stack is empty.
GL_INVALID_OPERATION is generated if glLoadName is executed
between the execution of glBegin and the corresponding exe-
cution of glEnd.
glGet with argument GL_NAME_STACK_DEPTH
glGet with argument GL_MAX_NAME_STACK_DEPTH
glInitNames(3G), glPushName(3G), glRenderMode(3G),
glSelectBuffer(3G)
MirOS BSD #10-current Printed 20.2.2012 1
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