MirOS Manual: glNormalPointer(3)


GLNORMALPOINTER(3G) UNIX Programmer's Manual  GLNORMALPOINTER(3G)

NAME

     glNormalPointer - define an array of normals

C SPECIFICATION

     void glNormalPointer( GLenum type,
                           GLsizei stride,
                           const GLvoid *ptr )

PARAMETERS

     type    Specifies the data type of each coordinate in the
             array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT,
             GL_FLOAT, and GL_DOUBLE are accepted. The initial
             value is GL_FLOAT.

     stride  Specifies the byte offset between consecutive nor-
             mals. If stride is 0- the initial value-the normals
             are understood to be tightly packed in the array.
             The initial value is 0.

     ptr     Specifies a pointer to the first coordinate of the
             first normal in the array. The initial value is 0.

DESCRIPTION

     glNormalPointer specifies the location and data  of an array
     of normals to use when rendering. type specifies the data
     type of the normal coordinates and stride gives the byte
     stride from one normal to the next, allowing vertices and
     attributes to be packed into a single array or stored in
     separate arrays. (Single-array storage may be more efficient
     on some implementations; see glInterleavedArrays.) When a
     normal array is specified, type, stride, and ptr are saved
     as client-side state.

     To enable and disable the normal array, call
     glEnableClientState and glDisableClientState with the argu-
     ment GL_NORMAL_ARRAY. If enabled, the normal array is used
     when glDrawArrays, glDrawElements, or glArrayElement is
     called.

     Use glDrawArrays to construct a sequence of primitives (all
     of the same type) from prespecified vertex and vertex attri-
     bute arrays. Use glArrayElement to specify primitives by
     indexing vertices and vertex attributes and glDrawElements
     to construct a sequence of primitives by indexing vertices
     and vertex attributes.

NOTES

     glNormalPointer is available only if the GL version is 1.1
     or greater.

MirOS BSD #10-current   Printed 20.2.2012                       1

GLNORMALPOINTER(3G) UNIX Programmer's Manual  GLNORMALPOINTER(3G)

     The normal array is initially disabled and isn't accessed
     when glArrayElement, glDrawElements, or glDrawArrays is
     called.

     Execution of glNormalPointer is not allowed between glBegin
     and the corresponding glEnd, but an error may or may not be
     generated. If an error is not generated, the operation is
     undefined.

     glNormalPointer is typically implemented on the client side.

     Since the normal array parameters are client-side state,
     they are not saved or restored by glPushAttrib and
     glPopAttrib. Use glPushClientAttrib and glPopClientAttrib
     instead.

ERRORS

     GL_INVALID_ENUM is generated if type is not an accepted
     value.

     GL_INVALID_VALUE is generated if stride is negative.

ASSOCIATED GETS

     glIsEnabled with argument GL_NORMAL_ARRAY
     glGet with argument GL_NORMAL_ARRAY_TYPE
     glGet with argument GL_NORMAL_ARRAY_STRIDE
     glGetPointerv with argument GL_NORMAL_ARRAY_POINTER

SEE ALSO

     glArrayElement(3G), glColorPointer(3G), glDrawArrays(3G),
     glDrawElements(3G), glEdgeFlagPointer(3G), glEnable(3G),
     glGetPointerv(3G), glIndexPointer(3G),
     glInterleavedArrays(3G), glPopClientAttrib(3G),
     glPushClientAttrib(3G), glTexCoordPointer(3G),
     glVertexPointer(3G)

MirOS BSD #10-current   Printed 20.2.2012                       2

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