MirOS Manual: glPixelTransfer(3), glPixelTransferf(3), glPixelTransferi(3)


GLPIXELTRANSFER(3G) UNIX Programmer's Manual  GLPIXELTRANSFER(3G)

NAME

     glPixelTransferf, glPixelTransferi - set pixel transfer
     modes

C SPECIFICATION

     void glPixelTransferf( GLenum pname,
                            GLfloat param )
     void glPixelTransferi( GLenum pname,
                            GLint param )

PARAMETERS

     pname  Specifies the symbolic name of the pixel transfer
            parameter to be set. Must be one of the following:
            GL_MAP_COLOR, GL_MAP_STENCIL, GL_INDEX_SHIFT,
            GL_INDEX_OFFSET, GL_RED_SCALE, GL_RED_BIAS,
            GL_GREEN_SCALE, GL_GREEN_BIAS, GL_BLUE_SCALE,
            GL_BLUE_BIAS, GL_ALPHA_SCALE, GL_ALPHA_BIAS,
            GL_DEPTH_SCALE, or GL_DEPTH_BIAS.

            Additionally, if the GL_ARB_imaging extension is sup-
            ported, the following symbolic names are accepted:
            GL_POST_COLOR_MATRIX_RED_SCALE,
            GL_POST_COLOR_MATRIX_GREEN_SCALE,
            GL_POST_COLOR_MATRIX_BLUE_SCALE,
            GL_POST_COLOR_MATRIX_ALPHA_SCALE,
            GL_POST_COLOR_MATRIX_RED_BIAS,
            GL_POST_COLOR_MATRIX_GREEN_BIAS,
            GL_POST_COLOR_MATRIX_BLUE_BIAS,
            GL_POST_COLOR_MATRIX_ALPHA_BIAS,
            GL_POST_CONVOLUTION_RED_SCALE,
            GL_POST_CONVOLUTION_GREEN_SCALE,
            GL_POST_CONVOLUTION_BLUE_SCALE,
            GL_POST_CONVOLUTION_ALPHA_SCALE,
            GL_POST_CONVOLUTION_RED_BIAS,
            GL_POST_CONVOLUTION_GREEN_BIAS,
            GL_POST_CONVOLUTION_BLUE_BIAS, and
            GL_POST_CONVOLUTION_ALPHA_BIAS.

     param  Specifies the value that pname is set to.

DESCRIPTION

     glPixelTransfer sets pixel transfer modes that affect the
     operation of subsequent glCopyPixels, glCopyTexImage1D,
     glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D,
     glCopyTexSubImage3D, glDrawPixels, glReadPixels,
     glTexImage1D, glTexImage2D, glTexImage3D, glTexSubImage1D,
     glTexSubImage2D, and glTexSubImage3D commands. Additionally,
     if the GL_ARB_imaging subset is supported, the routines
     glColorTable, glColorSubTable, glConvolutionFilter1D,
     glConvolutionFilter2D, glHistogram, glMinmax, and

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     glSeparableFilter2D are also affected. The algorithms that
     are specified by pixel transfer modes operate on pixels
     after they are read from the frame buffer (glCopyPixels
     glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D,
     glCopyTexSubImage2D, glCopyTexSubImage3D, and glReadPixels),
     or unpacked from client memory (glDrawPixels, glTexImage1D,
     glTexImage2D, glTexImage3D, glTexSubImage1D,
     glTexSubImage2D, and glTexSubImage3D). Pixel transfer opera-
     tions happen in the same order, and in the same manner,
     regardless of the command that resulted in the pixel opera-
     tion. Pixel storage modes (see glPixelStore) control the
     unpacking of pixels being read from client memory, and the
     packing of pixels being written back into client memory.

     Pixel transfer operations handle four fundamental pixel
     types: color, color index, depth, and stencil. Color pixels
     consist of four floating-point values with unspecified
     mantissa and exponent sizes, scaled such that 0 represents
     zero intensity and 1 represents full intensity. Color
     indices comprise a single fixed-point value, with unspeci-
     fied precision to the right of the binary point. Depth pix-
     els comprise a single floating-point value, with unspecified
     mantissa and exponent sizes, scaled such that 0.0 represents
     the minimum depth buffer value, and 1.0 represents the max-
     imum depth buffer value. Finally, stencil pixels comprise a
     single fixed-point value, with unspecified precision to the
     right of the binary point.

     The pixel transfer operations performed on the four basic
     pixel types are as follows:

     Color       Each of the four color components is multiplied
                 by a scale factor, then added to a bias factor.
                 That is, the red component is multiplied by
                 GL_RED_SCALE, then added to GL_RED_BIAS; the
                 green component is multiplied by GL_GREEN_SCALE,
                 then added to GL_GREEN_BIAS; the blue component
                 is multiplied by GL_BLUE_SCALE, then added to
                 GL_BLUE_BIAS; and the alpha component is multi-
                 plied by GL_ALPHA_SCALE, then added to
                 GL_ALPHA_BIAS. After all four color components
                 are scaled and biased, each is clamped to the
                 range [0,1]. All color, scale, and bias values
                 are specified with glPixelTransfer.

                 If GL_MAP_COLOR is true, each color component is
                 scaled by the size of the corresponding color-
                 to-color map, then replaced by the contents of
                 that map indexed by the scaled component. That
                 is, the red component is scaled by
                 GL_PIXEL_MAP_R_TO_R_SIZE, then replaced by the
                 contents of GL_PIXEL_MAP_R_TO_R indexed by

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                 itself. The green component is scaled by
                 GL_PIXEL_MAP_G_TO_G_SIZE, then replaced by the
                 contents of GL_PIXEL_MAP_G_TO_G indexed by
                 itself. The blue component is scaled by
                 GL_PIXEL_MAP_B_TO_B_SIZE, then replaced by the
                 contents of GL_PIXEL_MAP_B_TO_B indexed by
                 itself. And the alpha component is scaled by
                 GL_PIXEL_MAP_A_TO_A_SIZE, then replaced by the
                 contents of GL_PIXEL_MAP_A_TO_A indexed by
                 itself. All components taken from the maps are
                 then clamped to the range [0,1]. GL_MAP_COLOR is
                 specified with glPixelTransfer. The contents of
                 the various maps are specified with glPixelMap.

                 If the GL_ARB_imaging extension is supported,
                 each of the four color components may be scaled
                 and biased after transformation by the color
                 matrix. That is, the red component is multiplied
                 by GL_POST_COLOR_MATRIX_RED_SCALE, then added to
                 GL_POST_COLOR_MATRIX_RED_BIAS; the green com-
                 ponent is multiplied by
                 GL_POST_COLOR_MATRIX_GREEN_SCALE, then added to
                 GL_POST_COLOR_MATRIX_GREEN_BIAS; the blue com-
                 ponent is multiplied by
                 GL_POST_COLOR_MATRIX_BLUE_SCALE, then added to
                 GL_POST_COLOR_MATRIX_BLUE_BIAS; and the alpha
                 component is multiplied by
                 GL_POST_COLOR_MATRIX_ALPHA_SCALE, then added to
                 GL_POST_COLOR_MATRIX_ALPHA_BIAS. After all four
                 color components are scaled and biased, each is
                 clamped to the range [0,1].

                 Similiarly, if the GL_ARB_imaging extension is
                 supported, each of the four color components may
                 be scaled and biased after processing by the
                 enabled convolution filter. That is, the red
                 component is multiplied by
                 GL_POST_CONVOLUTION_RED_SCALE, then added to
                 GL_POST_CONVOLUTION_RED_BIAS; the green com-
                 ponent is multiplied by
                 GL_POST_CONVOLUTION_GREEN_SCALE, then added to
                 GL_POST_CONVOLUTION_GREEN_BIAS; the blue com-
                 ponent is multiplied by
                 GL_POST_CONVOLUTION_BLUE_SCALE, then added to
                 GL_POST_CONVOLUTION_BLUE_BIAS; and the alpha
                 component is multiplied by
                 GL_POST_CONVOLUTION_ALPHA_SCALE, then added to
                 GL_POST_CONVOLUTION_ALPHA_BIAS. After all four
                 color components are scaled and biased, each is
                 clamped to the range [0,1].

     Color index Each color index is shifted left by

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                 GL_INDEX_SHIFT bits; any bits beyond the number
                 of fraction bits carried by the fixed-point
                 index are filled with zeros. If GL_INDEX_SHIFT
                 is negative, the shift is to the right, again
                 zero filled. Then GL_INDEX_OFFSET is added to
                 the index. GL_INDEX_SHIFT and GL_INDEX_OFFSET
                 are specified with
                 glPixelTransfer.

                 From this point, operation diverges depending on
                 the required  of the resulting pixels. If the
                 resulting pixels are to be written to a color
                 index buffer, or if they are being read back to
                 client memory in GL_COLOR_INDEX , the pixels
                 continue to be treated as indices. If
                 GL_MAP_COLOR is true, each index is masked by
                 2n - 1, where n is GL_PIXEL_MAP_I_TO_I_SIZE,
                 then replaced by the contents of
                 GL_PIXEL_MAP_I_TO_I indexed by the masked value.
                 GL_MAP_COLOR is specified with glPixelTransfer.
                 The contents of the index map is specified with
                 glPixelMap.

                 If the resulting pixels are to be written to an
                 RGBA color buffer, or if they are read back to
                 client memory in a  other than GL_COLOR_INDEX,
                 the pixels are converted from indices to colors
                 by referencing the four maps
                 GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G,
                 GL_PIXEL_MAP_I_TO_B, and GL_PIXEL_MAP_I_TO_A.
                 Before being dereferenced, the index is masked
                 by 2n - 1, where n is GL_PIXEL_MAP_I_TO_R_SIZE
                 for the red map, GL_PIXEL_MAP_I_TO_G_SIZE for
                 the green map, GL_PIXEL_MAP_I_TO_B_SIZE for the
                 blue map, and GL_PIXEL_MAP_I_TO_A_SIZE for the
                 alpha map. All components taken from the maps
                 are then clamped to the range [0,1]. The con-
                 tents of the four maps is specified with
                 glPixelMap.

     Depth       Each depth value is multiplied by
                 GL_DEPTH_SCALE, added to GL_DEPTH_BIAS, then
                 clamped to the range [0,1].

     Stencil     Each index is shifted GL_INDEX_SHIFT bits just
                 as a color index is, then added to
                 GL_INDEX_OFFSET. If GL_MAP_STENCIL is true, each
                 index is masked by 2n - 1, where n is
                 GL_PIXEL_MAP_S_TO_S_SIZE, then replaced by the
                 contents of GL_PIXEL_MAP_S_TO_S indexed by the
                 masked value.

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     The following table gives the type, initial value, and range
     of valid values for each of the pixel transfer parameters
     that are set with glPixelTransfer.

________________________________________________________________________

pname Type Initial Value Valid Range

________________________________________________________________________

GL_MAP_COLOR                       boolean       false       true/false
GL_MAP_STENCIL                     boolean       false       true/false
GL_INDEX_SHIFT                     integer         0          (-oo,oo)
GL_INDEX_OFFSET                    integer         0          (-oo,oo)
GL_RED_SCALE                        float          1          (-oo,oo)
GL_GREEN_SCALE                      float          1          (-oo,oo)
GL_BLUE_SCALE                       float          1          (-oo,oo)
GL_ALPHA_SCALE                      float          1          (-oo,oo)
GL_DEPTH_SCALE                      float          1          (-oo,oo)
GL_RED_BIAS                         float          0          (-oo,oo)
GL_GREEN_BIAS                       float          0          (-oo,oo)
GL_BLUE_BIAS                        float          0          (-oo,oo)
GL_ALPHA_BIAS                       float          0          (-oo,oo)
GL_DEPTH_BIAS                       float          0          (-oo,oo)
GL_POST_COLOR_MATRIX_RED_SCALE      float          1          (-oo,oo)
GL_POST_COLOR_MATRIX_GREEN_SCALE    float          1          (-oo,oo)
GL_POST_COLOR_MATRIX_BLUE_SCALE     float          1          (-oo,oo)
GL_POST_COLOR_MATRIX_ALPHA_SCALE    float          1          (-oo,oo)
GL_POST_COLOR_MATRIX_RED_BIAS       float          0          (-oo,oo)
GL_POST_COLOR_MATRIX_GREEN_BIAS     float          0          (-oo,oo)
GL_POST_COLOR_MATRIX_BLUE_BIAS      float          0          (-oo,oo)
GL_POST_COLOR_MATRIX_ALPHA_BIAS     float          0          (-oo,oo)
GL_POST_CONVOLUTION_RED_SCALE       float          1          (-oo,oo)
GL_POST_CONVOLUTION_GREEN_SCALE     float          1          (-oo,oo)
GL_POST_CONVOLUTION_BLUE_SCALE      float          1          (-oo,oo)
GL_POST_CONVOLUTION_ALPHA_SCALE     float          1          (-oo,oo)
GL_POST_CONVOLUTION_RED_BIAS        float          0          (-oo,oo)
GL_POST_CONVOLUTION_GREEN_BIAS      float          0          (-oo,oo)
GL_POST_CONVOLUTION_BLUE_BIAS       float          0          (-oo,oo)
GL_POST_CONVOLUTION_ALPHA_BIAS      float          0          (-oo,oo)

________________________________________________________________________


     glPixelTransferf can be used to set any pixel transfer
     parameter. If the parameter type is boolean, 0 implies false
     and any other value implies true. If pname is an integer
     parameter, param is rounded to the nearest integer.

     Likewise, glPixelTransferi can be used to set any of the
     pixel transfer parameters. Boolean parameters are set to
     false if param is 0 and to true otherwise. param is con-
     verted to floating point before being assigned to real-
     valued parameters.

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NOTES

     If a glColorTable, glColorSubTable, glConvolutionFilter1D,
     glConvolutionFilter2D, glCopyPixels, glCopyTexImage1D,
     glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D,
     glCopyTexSubImage3D, glDrawPixels, glReadPixels,
     glSeparableFilter2D, glTexImage1D, glTexImage2D,
     glTexImage3D, glTexSubImage1D, glTexSubImage2D, or
     glTexSubImage3D. command is placed in a display list (see
     glNewList and glCallList), the pixel transfer mode settings
     in effect when the display list is executed are the ones
     that are used. They may be different from the settings when
     the command was compiled into the display list.

ERRORS

     GL_INVALID_ENUM is generated if pname is not an accepted
     value.

     GL_INVALID_OPERATION is generated if glPixelTransfer is exe-
     cuted between the execution of glBegin and the corresponding
     execution of glEnd.

ASSOCIATED GETS

     glGet with argument GL_MAP_COLOR
     glGet with argument GL_MAP_STENCIL
     glGet with argument GL_INDEX_SHIFT
     glGet with argument GL_INDEX_OFFSET
     glGet with argument GL_RED_SCALE
     glGet with argument GL_RED_BIAS
     glGet with argument GL_GREEN_SCALE
     glGet with argument GL_GREEN_BIAS
     glGet with argument GL_BLUE_SCALE
     glGet with argument GL_BLUE_BIAS
     glGet with argument GL_ALPHA_SCALE
     glGet with argument GL_ALPHA_BIAS
     glGet with argument GL_DEPTH_SCALE
     glGet with argument GL_DEPTH_BIAS
     glGet with argument GL_POST_COLOR_MATRIX_RED_SCALE
     glGet with argument GL_POST_COLOR_MATRIX_RED_BIAS
     glGet with argument GL_POST_COLOR_MATRIX_GREEN_SCALE
     glGet with argument GL_POST_COLOR_MATRIX_GREEN_BIAS
     glGet with argument GL_POST_COLOR_MATRIX_BLUE_SCALE
     glGet with argument GL_POST_COLOR_MATRIX_BLUE_BIAS
     glGet with argument GL_POST_COLOR_MATRIX_ALPHA_SCALE
     glGet with argument GL_POST_COLOR_MATRIX_ALPHA_BIAS
     glGet with argument GL_POST_CONVOLUTION_RED_SCALE
     glGet with argument GL_POST_CONVOLUTION_RED_BIAS
     glGet with argument GL_POST_CONVOLUTION_GREEN_SCALE
     glGet with argument GL_POST_CONVOLUTION_GREEN_BIAS
     glGet with argument GL_POST_CONVOLUTION_BLUE_SCALE
     glGet with argument GL_POST_CONVOLUTION_BLUE_BIAS
     glGet with argument GL_POST_CONVOLUTION_ALPHA_SCALE
     glGet with argument GL_POST_CONVOLUTION_ALPHA_BIAS

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SEE ALSO

     glCallList(3G), glColorTable(3G), glColorSubTable(3G),
     glConvolutionFilter1D(3G), glConvolutionFilter2D(3G),
     glCopyPixels(3G), glCopyTexImage1D(3G),
     glCopyTexImage2D(3G), glCopyTexSubImage1D(3G),
     glCopyTexSubImage2D(3G), glCopyTexSubImage3D(3G),
     glDrawPixels(3G), glNewList(3G), glPixelMap(3G),
     glPixelStore(3G), glPixelZoom(3G), glReadPixels(3G),
     glTexImage1D(3G), glTexImage2D(3G), glTexImage3D(3G),
     glTexSubImage1D(3G), glTexSubImage2D(3G),
     glTexSubImage3D(3G)

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