MirOS Manual: glPopName(3), glPushName(3)


GLPUSHNAME(3G)      UNIX Programmer's Manual       GLPUSHNAME(3G)

NAME

     glPushName, glPopName - push and pop the name stack

C SPECIFICATION

     void glPushName( GLuint name )

PARAMETERS

     name  Specifies a name that will be pushed onto the name
           stack.

C SPECIFICATION

     void glPopName( void )

DESCRIPTION

     The name stack is used during selection mode to allow sets
     of rendering commands to be uniquely identified. It consists
     of an ordered set of unsigned integers and is initially
     empty.

     glPushName causes name to be pushed onto the name stack.
     glPopName pops one name off the top of the stack.

     The maximum name stack depth is implementation-dependent;
     call GL_MAX_NAME_STACK_DEPTH to find out the value for a
     particular implementation. It is an error to push a name
     onto a full stack, or to pop a name off an empty stack. It
     is also an error to manipulate the name stack between the
     execution of glBegin and the corresponding execution of
     glEnd. In any of these cases, the error flag is set and no
     other change is made to GL state.

     The name stack is always empty while the render mode is not
     GL_SELECT. Calls to glPushName or glPopName while the render
     mode is not GL_SELECT are ignored.

ERRORS

     GL_STACK_OVERFLOW is generated if glPushName is called while
     the name stack is full.

     GL_STACK_UNDERFLOW is generated if glPopName is called while
     the name stack is empty.

     GL_INVALID_OPERATION is generated if glPushName or glPopName
     is executed between a call to glBegin and the corresponding
     call to glEnd.

MirOS BSD #10-current   Printed 20.2.2012                       1

GLPUSHNAME(3G)      UNIX Programmer's Manual       GLPUSHNAME(3G)

ASSOCIATED GETS

     glGet with argument GL_NAME_STACK_DEPTH
     glGet with argument GL_MAX_NAME_STACK_DEPTH

SEE ALSO

     glInitNames(3G), glLoadName(3G), glRenderMode(3G),
     glSelectBuffer(3G)

MirOS BSD #10-current   Printed 20.2.2012                       2

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