GLUCYLINDER(3G) UNIX Programmer's Manual GLUCYLINDER(3G)
gluCylinder - draw a cylinder
void gluCylinder( GLUquadric* quad,
GLdouble base,
GLdouble top,
GLdouble height,
GLint slices,
GLint stacks )
quad Specifies the quadrics object (created with
gluNewQuadric).
base Specifies the radius of the cylinder at z = 0.
top Specifies the radius of the cylinder at z = height.
height Specifies the height of the cylinder.
slices Specifies the number of subdivisions around the z
axis.
stacks Specifies the number of subdivisions along the z
axis.
gluCylinder draws a cylinder oriented along the z axis. The
base of the cylinder is placed at z = 0, and the top at
z = height. Like a sphere, a cylinder is subdivided around
the z axis into slices, and along the z axis into stacks.
Note that if top is set to 0.0, this routine generates a
cone.
If the orientation is set to GLU_OUTSIDE (with
gluQuadricOrientation), then any generated normals point
away from the z axis. Otherwise, they point toward the z
axis.
If texturing is turned on (with gluQuadricTexture), then
texture coordinates are generated so that t ranges linearly
from 0.0 at z = 0 to 1.0 at z = height, and s ranges from
0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y
axis, to 0.75 at the -x axis, and back to 1.0 at the +y
axis.
gluDisk(3G), gluNewQuadric(3G), gluPartialDisk(3G),
MirOS BSD #10-current Printed 20.2.2012 1
GLUCYLINDER(3G) UNIX Programmer's Manual GLUCYLINDER(3G)
gluQuadricTexture(3G), gluSphere(3G)
MirOS BSD #10-current Printed 20.2.2012 2
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