MirOS Manual: gluNurbsProperty(3)


GLUNURBSPROPERTY(3G)UNIX Programmer's Manual GLUNURBSPROPERTY(3G)

NAME

     gluNurbsProperty - set a NURBS property

C SPECIFICATION

     void gluNurbsProperty( GLUnurbs* nurb,
                            GLenum property,
                            GLfloat value )

PARAMETERS

     nurb      Specifies the NURBS object (created with
               gluNewNurbsRenderer).

     property  Specifies the property to be set. Valid values are
               GLU_SAMPLING_TOLERANCE, GLU_DISPLAY_MODE,
               GLU_CULLING, GLU_AUTO_LOAD_MATRIX,
               GLU_PARAMETRIC_TOLERANCE, GLU_SAMPLING_METHOD,
               GLU_U_STEP, GLU_V_STEP, or GLU_NURBS_MODE.

     value     Specifies the value of the indicated property. It
               may be a numeric value, or one of
               GLU_OUTLINE_POLYGON, GLU_FILL, GLU_OUTLINE_PATCH,
               GL_TRUE, GL_FALSE, GLU_PATH_LENGTH,
               GLU_PARAMETRIC_ERROR, GLU_DOMAIN_DISTANCE,
               GLU_NURBS_RENDERER, or GLU_NURBS_TESSELLATOR.

DESCRIPTION

     gluNurbsProperty is used to control properties stored in a
     NURBS object. These properties affect the way that a NURBS
     curve is rendered. The accepted values for property are as
     follows:

     GLU_NURBS_MODE value should be set to be either
                    GLU_NURBS_RENDERER or GLU_NURBS_TESSELLATOR.
                    When set to GLU_NURBS_RENDERER, NURBS objects
                    are tessellated into OpenGL primitives and
                    sent to the pipeline for rendering. When set
                    to GLU_NURBS_TESSELLATOR, NURBS objects are
                    tessellated into OpenGL primitives but the
                    vertices, normals, colors, and/or textures
                    are retrieved back through a callback inter-
                    face (see gluNurbsCallback). This allows the
                    user to cache the tessellated results for
                    further processing. The initial value is
                    GLU_NURBS_RENDERER.

     GLU_SAMPLING_METHOD
                    Specifies how a NURBS surface should be
                    tessellated. value may be one of
                    GLU_PATH_LENGTH, GLU_PARAMETRIC_ERROR,
                    GLU_DOMAIN_DISTANCE, GLU_OBJECT_PATH_LENGTH,

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GLUNURBSPROPERTY(3G)UNIX Programmer's Manual GLUNURBSPROPERTY(3G)

                    or GLU_OBJECT_PARAMETRIC_ERROR. When set to
                    GLU_PATH_LENGTH, the surface is rendered so
                    that the maximum length, in pixels, of the
                    edges of the tessellation polygons is no
                    greater than what is specified by
                    GLU_SAMPLING_TOLERANCE.

                    GLU_PARAMETRIC_ERROR specifies that the sur-
                    face is rendered in such a way that the value
                    specified by GLU_PARAMETRIC_TOLERANCE
                    describes the maximum distance, in pixels,
                    between the tessellation polygons and the
                    surfaces they approximate.

                    GLU_DOMAIN_DISTANCE allows users to specify,
                    in parametric coordinates, how many sample
                    points per unit length are taken in u, v
                    direction.

                    GLU_OBJECT_PATH_LENGTH  is similar to
                    GLU_PATH_LENGTH except that it is view
                    independent, that is, the surface is rendered
                    so that the maximum length, in object space,
                    of edges of the tessellation polygons is no
                    greater than what is specified by
                    GLU_SAMPLING_TOLERANCE.

                    GLU_OBJECT_PARAMETRIC_ERROR is similar to
                    GLU_PARAMETRIC_ERROR except that it is view
                    independent, that is, the surface is rendered
                    in such a way that the value specified by
                    GLU_PARAMETRIC_TOLERANCE describes the max-
                    imum distance, in object space, between the
                    tessellation polygons and the surfaces they
                    approximate.

                    The initial value of GLU_SAMPLING_METHOD is
                    GLU_PATH_LENGTH.

     GLU_SAMPLING_TOLERANCE
                    Specifies the maximum length, in pixels or in
                    object space length unit, to use when the
                    sampling method is set to GLU_PATH_LENGTH or
                    GLU_OBJECT_PATH_LENGTH. The NURBS code is
                    conservative when rendering a curve or sur-
                    face, so the actual length can be somewhat
                    shorter. The initial value is 50.0 pixels.

     GLU_PARAMETRIC_TOLERANCE
                    Specifies the maximum distance, in pixels or
                    in object space length unit, to use when the
                    sampling method is GLU_PARAMETRIC_ERROR or

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GLUNURBSPROPERTY(3G)UNIX Programmer's Manual GLUNURBSPROPERTY(3G)

                    GLU_OBJECT_PARAMETRIC_ERROR. The initial
                    value is 0.5.

     GLU_U_STEP     Specifies the number of sample points per
                    unit length taken along the u axis in
                    parametric coordinates. It is needed when
                    GLU_SAMPLING_METHOD is set to
                    GLU_DOMAIN_DISTANCE. The initial value is
                    100.

     GLU_V_STEP     Specifies the number of sample points per
                    unit length taken along the v axis in
                    parametric coordinate. It is needed when
                    GLU_SAMPLING_METHOD is set to
                    GLU_DOMAIN_DISTANCE. The initial value is
                    100.

     GLU_DISPLAY_MODE
                    value can be set to GLU_OUTLINE_POLYGON,
                    GLU_FILL, or GLU_OUTLINE_PATCH. When
                    GLU_NURBS_MODE is set to be
                    GLU_NURBS_RENDERER, value defines how a NURBS
                    surface should be rendered. When value is set
                    to GLU_FILL, the surface is rendered as a set
                    of polygons. When value is set to
                    GLU_OUTLINE_POLYGON, the NURBS library draws
                    only the outlines of the polygons created by
                    tessellation. When value is set to
                    GLU_OUTLINE_PATCH just the outlines of
                    patches and trim curves defined by the user
                    are drawn.

                    When GLU_NURBS_MODE is set to be
                    GLU_NURBS_TESSELLATOR, value defines how a
                    NURBS surface should be tessellated. When
                    GLU_DISPLAY_MODE is set to GLU_FILL or
                    GLU_OUTLINE_POLYGON, the NURBS surface is
                    tessellated into OpenGL triangle primitives
                    which can be retrieved back  through callback
                    functions. If GLU_DISPLAY_MODE is set to
                    GLU_OUTLINE_PATCH, only the outlines of the
                    patches and trim curves are generated as a
                    sequence of line strips which can be
                    retrieved back through callback functions.

                    The initial value is GLU_FILL.

     GLU_CULLING    value is a boolean value that, when set to
                    GL_TRUE, indicates that a NURBS curve should
                    be discarded prior to tessellation if its
                    control points lie outside the current
                    viewport. The initial value is GL_FALSE.

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     GLU_AUTO_LOAD_MATRIX
                    value is a boolean value. When set to
                    GL_TRUE, the NURBS code downloads the projec-
                    tion matrix, the modelview matrix, and the
                    viewport from the GL server to compute sam-
                    pling and culling matrices for each NURBS
                    curve that is rendered. Sampling and culling
                    matrices are required to determine the
                    tessellation of a NURBS surface into line
                    segments or polygons and to cull a NURBS sur-
                    face if it lies outside the viewport.

                    If this mode is set to GL_FALSE, then the
                    program needs to provide a projection matrix,
                    a modelview matrix, and a viewport for the
                    NURBS renderer to use to construct sampling
                    and culling matrices. This can be done with
                    the gluLoadSamplingMatrices function. This
                    mode is initially set to GL_TRUE. Changing it
                    from GL_TRUE to GL_FALSE does not affect the
                    sampling and culling matrices until
                    gluLoadSamplingMatrices is called.

NOTES

     If GLU_AUTO_LOAD_MATRIX is true, sampling and culling may be
     executed incorrectly if NURBS routines are compiled into a
     display list.

     A property of GLU_PARAMETRIC_TOLERANCE, GLU_SAMPLING_METHOD,
     GLU_U_STEP, or GLU_V_STEP, or a value of GLU_PATH_LENGTH,
     GLU_PARAMETRIC_ERROR, GLU_DOMAIN_DISTANCE are only available
     if the GLU version is 1.1 or greater. They are not valid
     parameters in GLU 1.0.

     gluGetString can be used to determine the GLU version.

     GLU_NURBS_MODE is only availble if the GLU version is 1.3 or
     greater.

     The GLU_OBJECT_PATH_LENGTH and GLU_OBJECT_PARAMETRIC_ERROR
     values for the GLU_SAMPLING_METHOD property are only avail-
     able if the GLU version is 1.3 or greater.

SEE ALSO

     gluGetNurbsProperty(3G), gluLoadSamplingMatrices(3G),
     gluNewNurbsRenderer(3G), gluGetString(3G),
     gluNurbsCallback(3G)

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