GLUSPHERE(3G) UNIX Programmer's Manual GLUSPHERE(3G)
gluSphere - draw a sphere
void gluSphere( GLUquadric* quad,
GLdouble radius,
GLint slices,
GLint stacks )
quad Specifies the quadrics object (created with
gluNewQuadric).
radius Specifies the radius of the sphere.
slices Specifies the number of subdivisions around the z
axis (similar to lines of longitude).
stacks Specifies the number of subdivisions along the z
axis (similar to lines of latitude).
gluSphere draws a sphere of the given radius centered around
the origin. The sphere is subdivided around the z axis into
slices and along the z axis into stacks (similar to lines of
longitude and latitude).
If the orientation is set to GLU_OUTSIDE (with
gluQuadricOrientation), then any normals generated point
away from the center of the sphere. Otherwise, they point
toward the center of the sphere.
If texturing is turned on (with gluQuadricTexture), then
texture coordinates are generated so that t ranges from 0.0
at z = -radius to 1.0 at z = radius (t increases linearly
along longitudinal lines), and s ranges from 0.0 at the +y
axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75
at the -x axis, and back to 1.0 at the +y axis.
gluCylinder(3G), gluDisk(3G), gluNewQuadric(3G),
gluPartialDisk(3G), gluQuadricOrientation(3G),
gluQuadricTexture(3G)
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